Progression Guide

This guide will cover useful content between Lv. 1 - 250. For more info on all the content between Lv. 1 - 250 in MapleStory, check out: https://www.grandislibrary.com/contents/level-content-guide

Quick Jumps

Introduction


This is not a step by step guide instead, a guide to useful content and systems for progressing in MapleStory

Some brief advice, don't worry about dailies and bosses until after Lv. 200 and 5th Job Advancement. Even past Lv. 200, focus on levelling up, filling all equipment slots, and completing pre-quests

All classes are weak early on, especially if this is your first character. As you reach Lv. 200 and beyond, enemies will be stronger and tougher but, it eventually becomes easier

Choose classes that you enjoy or looks enticing. Don't rely on DPM charts or look for the 'best' class since to become as strong as they are suggested is a massive time sink. As well, DPM charts do not translate to the actual DPM in-game as they are created under very specific conditions

Good luck on your Maple journey!!

Job Advancements:


Job Advancement

Most classes gain new skills through Job Advancements at Lv. 10, 30, 60, 100, 200, and 260. These are known as 1st, 2nd, 3rd, 4th, 5th, and 6th Job Advancements

5th Job and 6th Job both have unique skill systems that are different from your 1st - 4th Job Advancements

To start your Job Advancement, open your Maple Guide, "U" by default, and click on the button that labelled as "Job Advancement Quest"

[Note]: Dual Blades have two additional Job Advancements at Lv. 20 and Lv. 45 that are an add-on to your 1st and 2nd Job

[Note]: Zero do not have Job Advancements and instead unlock new skills by levelling up

SP and AP Distribution:


Skill UISP UI

All characters can max all 1st - 4th Job skills

A tip for allocating SP is to put 1 SP in each skill and then max skills that require the least SP to reach Master Level, then passives, buffs, and lastly attacks

AP can be assigned using "Auto Assign" in the Character Info UI. 5 AP is gained each level up and 5 AP each Job Advancement from 3rd - 4th Job

[Note]: For Xenon, distribute your AP evenly between all 3 stats using Auto Assign. The game will let you know when you've reached the requirement for the Multilateral skills. Past Lv. 200, you continue to evenly distribute your AP

[Note]: For Explorer Pirates, choose STR only if you are creating a Buccaneer and DEX only if you are creating a Corsair

Inner Ability:


Inner Ability

Inner Ability is located in the Character Info UI and is automatically unlocked at Lv. 50

Inner Abilities are rereollable stats similar to Item Potentials but tied to each character. They can be rerolled using Item Medal of Honor Boss Medal of Honor Item Honor EXP

Similar to Potentials, there are Rare, Epic, Unique, and Legendary tier stats. You can tier up by using Honor EXP to reroll your Inner Ability and rerolling will not lower your tier

Link Skills:


Link Manager

Upon reaching Lv. 70, each class has a Link Skill that can be shared with another character where both characters gain the effect of the Link Skill

Link Skills improve at Level 120 (Skill Level 2) and in GMS again at Level 210 (Skill Level 3)

Explorer and Cygnus Knights Link Skills can stack to increase the strength of the Link Skill by linking each unique class

Pocket Slot:


Upon reaching Lv. 30 Charm Trait, the equipment slot for Pocket Items is automatically unlocked

Traits located in the Professions UI, "B" by default provide special bonuses upon reaching certain levels like unlocking Pocket Slot or increasing %Ignore DEF

To increase your Charm, use Use Cologne Use Premium Cologne Cologne, Use Trait Boost Potion Trait Boost Potions found in Event Shops, increasing your Fame level, wearing special equipment or Cash Items, or changing your hair

To learn more about Traits, check out: https://maplestorywiki.net/w/Traits

Gold Emblem + 4th Job


Emblem Item

At Lv. 100, a free Gold Emblem is given by accepting a Lightbulb Quest on the left side of the screen. Emblems are important because like Weapons and Secondary Weapons, are the only equipment that can obtain %Ignore DEF and %Attack potential lines

Emblems cannot obtain %Boss Damage

Upon reaching 4th Job, you should upgrade all equipment and Star Force them to 10 stars if possible. It does not matter if the gear will be replaced, this will help you to defeat enemies

Etc Intense Power Crystal Intense Power Crystals:


Intense Power Crystal ShopQuick Move UI

Most bosses drop Etc Intense Power Crystal [Intense Power Crystals] that can be sold for Mesos. The price of the Intense Power Crystal is determined by the difficulty of the boss, if the boss is daily or weekly, and the number of party members when clearing

Intense Power Crystals are sold to Collector located by pressing the "Quick Move" button found below the minimap from any town. The Collector accepts 180 crystals a week per world and resets on Thursdays 12am UTC

Hyper Skills + Hyper Stats


Hyper Active UIHyper Passive UI

Upon reaching Lv. 140, Hyper Skills and Hyper Stats are unlocked. Hyper Skills have a passive and active category. Active Skills are unlocked at Lv. 140, 160, and 190. Passive Hyper Skills provide benefits typically to 4th Job skills. 1 SP is gained for your Passive Hyper Skills at Lv. 140, 150, 165, 180 and 190 (total of 5 SP)

Hyper Stats UI

Hyper Stats points are gained each level to allocate into stats like %Crit Rate, %Crit Damage, %Ignore DEF, %Damage, and %Boss Damage. As you level up a Hyper Stat, it will cost more to upgrade. The amount Hyper Stat points gained increases every 10 levels

Hyper Stats are dependent on your current needs, thus there is no optimal build. For example, are you optimizing for bossing or mobbing? Do you need more damage or crit rate?

A useful tool for deciding where to allocate your points can be found here: SuckHard's Maplestory Calculators

For more info on Hyper Stats, check out: https://strategywiki.org/wiki/MapleStory/Hyper_Stats

Level 140 and Beyond:


Upon reaching Lv. 140, remember to fill all equipment slots and Star Force each equipment to at least 12 Stars. As well, reveal all the potentials on your equipment and to use cubes to reroll for some %Main Stat or Epic Potential

For more info on enhancing equipment, check out https://www.grandislibrary.com/contents/upgrading-enhancing-equipment

For extra mesos, equipment, and Use Mystical Cube Mystical Cubes, try the following bosses from the < 2k Main Stat section of the Bosses

As well, complete MapIcon Maple Tour Maple Tour every day for Mesos

5th Job Advancement & Arcane River:


Mandatory Requirements to accept 5th Job Quest:

  • 100 Star Force minimum accumulated total
  • 10 Star Force on Primary Weapon

Requirements to Job Advance: NPC Memory KeeperNPC Temple Keeper

  • After talking to the Memory Keeper and Temple Keeper, you'll receive a quest called "5th Job: Blessing of the Goddess". Once you've talked to all the Goddesses and completed their challenge, you can job advanced to 5th Job
  • Visit Henesys: Bowman Instructional School and press up on the Horizon Portal
    • Talk to "The Goddess of Maple World" to complete the quest
  • Visit Dark World Tree: Deserted Camp and press up on the Horizon Portal
    • After talking to the "Goddess of Tynerum", defeat all enemies in a series of maps after being teleport
  • Visit Pantheon: Grand Temple Interior and press up on the Horizon Portal
    • Talk to the "Goddess of Grandis" twice and defeat a weakened version of Magnus after being teleported
  • Each goddess will give you an Skill Arcane Stone Arcane Stone which you can charge up by fighting monsters. Once the stone has been charged, you can use it again to gain some EXP
    • You do not need to charge the stones up to Job Advance

After Advancement, obtaining an Arcane Symbol: To effectively damage monsters in the Arcane River, Arcane Power is required similar to Star Force which you gain from equipping Arcane Symbols

  • To obtain your Arcane Symbol, you must complete the quest "A Greater Power" located in your Lightbulb Quests. This quest is intentionally difficult as you have no Arcane Power
  • The initial symbol you obtain is not a real Arcane Symbol yet until you complete the Vanishing Journey storyline. In the meantime, you must complete the story with the limited Arcane Power you have
  • [Tip]: If you are struggling to defeat the monsters, there is a Hyper Stat for Arcane Power, allocate some points temporarily until you get enough Arcane Power

5th Job V Matrix + Nodestones:


V Matrix

In 5th Job, you do not gain skills normally like your previous Job Advancements. Instead, you have "Nodes" which contains a 5th Job Skill. You can equip these Nodes into your V Matrix to gain access to that skill. To gain Nodes, you need to open Nodestone ItemNodestones that are obtained from monsters in the Arcane River, Vanishing Journey Weekly Quest, Nodecrafting, and Event Shops

Skill UI

To view your V Matrix, open up your Skill UI, "K" by default, and click to the "V" tab and press the "V Matrix" button at the top

You will notice you have empty slots and locked slots. You gain additional slots as your character levels up which will allow you to equip more Nodes and in turn more 5th Job Skills. Additionally, you can pay Mesos to unlock slots early. To equip a Node, double-click or drag them into an empty slot

All classes have their Main 5th Job Skills that are exclusive to that class. There are also 5th Job Skills exclusive to a certain Class Group like Explorers or Cygnus Knights. Lastly, there are Common 5th Job skills that are available to all classes

Enhancing NodeEnhance Single Node

You do not gain SP normally like your previous Job Advancements to level up your skills. Instead, you will need to enhance your Nodes to increase a skill's level. Each Node will have a Rank and EXP associated with it. To enhance a Node, you will need copies of the same Node to gain enough EXP to rank up. Upgrading a Node's Rank will increase the associated skill's level

There are 3 types of Nodes:

Skill Node Skill Nodes: These contain the main 5th Job Skills themselves

  • A Skill Node has a max Rank of 25 or Master Level of is 25 (30 with Matrix Points)
  • Only one copy of a Skill Node can be equipped at once

Boost NodeBoost Nodes: These are passives that increase the %Final Damage of your 1st - 4th Job Skills. They also provide different bonuses based on the Skill Level of the node such as extra %Crit Rate or %Ignore DEF

  • Each Boost Node will enhance 3 different Skills. When you hover over a boost node in your V Matrix, the Main Skill that is used for leveling up a Boost Node will be the skill at the top. You will need multiple Boost Nodes with the same Main Skill to upgrade a Boost Node
  • Boost Nodes with the same Main Skill cannot be equipped together
  • Each Boost Node has a max Rank of 25 but each boosted skill can reach a Master Level of 50 (60 with Matrix Points) by equipping two Boost Nodes that boost the same skill

Special Node Special Nodes: These nodes provide a special effect that trigger once you've fulfilled a specific requirement

  • They cannot be leveled up and have a timed duration and will disappear
  • It is best to disassemble these nodes for Node Shards that are used to craft new Nodes

Matrix Points

Slot Enhancement ButtonMatrix Points

Each time your character levels up, you gain a Matrix Point. Matrix Points are used to raise a Node's Rank but they are tied to the Node Slots themselves instead of the Node. Each slot can allocate up to 5 additional Ranks for a Node. This means each Skill Node or Boost Node can reach a max Rank of 30. You can assign your Matrix Points in the V Matrix by pressing the "Slot Enhancement" button

Node Enhancing

V Upgrade UI

To enhance your Nodes, right-click a Node you want to enhance. Using copies of the same Node you are trying to enhance, you consume the extra Nodes to the gain EXP required to level up a Node. As mentioned previously, to enhance Boost Nodes, you need Nodes with the same Main Skill. All Nodes have a max Rank of 25 meaning each Node provides 25 Skill Levels for a skill

To gain additional Nodes, you will need to open Use Nodestone Nodestones which will give you a random Node for your class. You can obtain Nodestones from monster drops in the Arcane River, from the Weekly Quest in Vanishing Journey, Nodecrafting, and from Events

There are also special Nodestones called Use EXP Nodestone [Experience Nodestone] which when opened provides an EXP Node that can be used on any Node as EXP. These Nodestones are only obtainable from Events

Node Disassembling

Disassemble Node

Nodes can be disassembled to gain Node Shards that are used to craft more Nodestones or a guaranteed Node. To disassemble Nodes, press on the "Disassemble Nodes" button beside the "Slot Enhancement" button

You can select multiple Nodes to disassemble at a time or right click to select to disassemble a single Node

Nodecrafting

Node Crafting

Specific Nodes can be crafted by pressing the "Nodecrafting" button. To craft Nodes, you will need Node Shards which are obtained from disassembling Nodes

In the Nodecrafting UI, select the Node you want to craft and then press the "Craft" button. Do not press the "Craft Nodestone" button as you will craft a Nodestone instead

[Note]: When crafting Boost Nodes, you can choose the Main Skill for that Node by selecting the desired skill in the Nodecrafting UI

Legion System


Legion BoardLegion Legend

The Legion System is unlocked upon completing one of the following:

  • Accumulated total of 500 levels within your World
  • Reached Lv. 200 and completed the 5th Job Advancement

The Legion Board grid is divided by different stats. By assigning characters onto the grid, each character will provide a "Legion Bonus" effect and a stat bonus depending on where it is assigned

The "Total Level" or "Legion Level" is based on your 42 highest level characters. The higher your Legion Level the more characters you can assign to your grid. By using Etc Legion Coin [Legion Coins] your Legion Board can be upgraded by talking to Dame Appropriation to upgrade your board. Legion Coins are gained passively based on your characters currently assigned to the grid

Legion Coins are used to exchange items from Squire Pancho Sanza such as:

  • Use Legion's Expertise [EXP Booster]
  • Use Legion's Luck [Drop Rate Booster]
  • Use Legion's Wealth [Meso Rate Booster]
  • Use Epic Potential Scroll [Epic Potential Scrolls]
  • Use Hard Cube [Hard Cube]
  • Use Bonus Potential Scroll [Bonus Potential Scrolls]
  • Use Powerful Rebirth Flame [Powerful Rebirth Flames]

Reward Points + Maple Rewards Shop:


Use Reward Points Reward Points are used in the Cash Shop at the Maple Rewards Shop or to apply a 30% discount to certain Cash Shop purchases

Reward Points expire at the end of the next month that the points were obtained. So if you obtained some Reward Points in August, the points would expire on September 30th

The Maple Rewards Shop contains a variety of Cash Shop items available for purchase with Reward Points. There is a purchase limit to each item per month per account, and items restock every month

Some notable items in the shop are:

Some ways to obtain Use Reward Points Reward Points are:

  • Defeating bosses and completing a quest in the pink giftbox tab on the left-hand side of the screen
    • The giftbox should have stars on it and a "C" with a ribbon
    • The quests are automatically accepted each day, you just need to remember to hand it in or else it will not reset
  • Monster Collection Explorations
  • Playing MapleStory M, the mobile game
  • MAPLE Daily Gift Reward

Auction House in Interactive Worlds:


Auction House

The Auction House is a system in Interactive Worlds to buy and sell items with other players. You can buy anything from equipment, consumables, or cosmetic items like chairs and cash clothing. As well, you can also buy Wonderberry pets here that pick up items for you

Auction House Button

Important Content:


  • [Interactive Worlds] Spell Tracing: Etc Spell Trace Spell Traces are used for upgrading gear based on the number of "Remaining Enhancements" an equipment has
    • [Heroic Worlds]: Can be sold for Mesos
  • Star Forcing: Gear enhancements that provide stats based on the number of succssful Star Force on an item
  • [Lv. 35] Professions / Crafting: Crafting may be useful if you cannot find new gear for earlier levels
    • Use Powerful Rebirth Flame Use Eternal Rebirth Flame [Special Rebirth Flames] and Use Hard Cube Use Solid Cube [Special Cubes] can also be crafted using Professions
    • [Traits Stats]: Traits are also found in the Professions UI that grant small bonuses
  • [Lv. 50] Inner Ability: Rerollable stats similar to potentials but tied to your character that are rerolled using Use Medal of Honor Use Boss Medal of Honor Honor EXP
  • [Lv. 70] Link Skills: Class-Unique skill that can be shared with another character in your World
  • [Lv. 100+] Star Force Maps: Training maps that require a set amount of Star Force Enhancements on your equipment to deal damage to monsters that have more HP but give more EXP
  • MapIcon MonsterPark [Lv. 105+] Monster Park: Stage-based dungeons that reward a considerable amount of EXP and Etc Monster Park Commemorative Coin [Monster Park Commemorative Coin] for exchanging items
    • Special shop sells special potions Use Extreme Red Potion Use Extreme Green Potion Use Extreme Blue Potion Use Extreme Gold Potion that grant useful buffs
    • Completing Monster Park 77 times for each day of the week rewards a Eqp Seven Day Monster Parker [Medal] that gives +10% Ignore Enemy Defence
  • MapIcon Maple Tour [Lv. 105+] Maple Tour: Stage-based dungeons that reward Mesos and Etc Maple Tour Coins [Maple Tour Coins] for exchanging items
    • Mesos are accumulated and can be retrieved 7 days later for the full amount or retrieved earlier for half the amount
  • MapIcon VanLeon [Lv.125+][Heroic World] Von Leon: Eqp Marx Von Leon Battle Suit Royal Von Leon equipment dropped by the boss Von Leon is considered a Boss Item and gains additional Bonus Stats
  • MapIcon Yu Garden [Lv. 140] [Heroic World] The Far East (Yu Garden): Provides an easy source of Use Epic Potential Scroll [Epic Potential Scrolls] in Heroic Worlds
  • [SPECIAL] Legion System: A system that provides useful stats which is unlocked upon accumulating a total of 500 levels within your World or after reaching Lv. 200 and completing the 5th Job Advancement. By assigning characters onto a grid, bonus stats are given to all characters in the same World. Additionally, Etc Legion Coin [Legion Coins] are generated passively that can be exchanged for items
    • Notable Items: Use Legion's Expertise [EXP Booster], Use Legion's Luck [Drop Rate Booster], Use Legion's Wealth [Meso Rate Booster], Use Epic Potential Scroll [Epic Potential Scrolls], Use Hard Cube [Hard Cube], Use Bonus Potential Scroll [Bonus Potential Scrolls] and Use Powerful Rebirth Flame [Powerful Rebirth Flames]

Important Questlines to Complete:


Equipment Content:


Lv. 10 - 120:

Lv. 120+:

Boss Armor:

  • Considered a Boss Item for Flames/Bonus Stats
  • Considered the main gear to strive because they are Boss Items

Boss Accessories:

Dawn Boss Accessories:

Pitched Boss Accessories:

Progression towards Midgame:


For info on upgrading and enhancing gear check out: https://www.grandislibrary.com/contents/upgrading-enhancing-equipment

Etc Spell Trace Spell Tracing in Interactive Worlds:


In Interactive Worlds, be sure to upgrade all your gear with at least 70% Spell Tracing so that you can start Star Forcing. On average, 70% Spell Tracing provides an optimal amount of stats compared to just 100% Spell Tracing your equipment

In Heroic Worlds, Spell Traces are unused and can be sold to NPCs for Mesos

Equipment EnhanceEnhance Button

The Spell Trace and Star Force system is located in the Equipment Enchant UI by pressing "O" by default or through your inventory by pressing the red button with a hammer

Some ways to obtain Spell Traces are:

  • Monster and Boss drops
  • Inferno Wolf + Pollo/Frito Missions
Spell Trace Fever:
Spell Trace Fever

There are typically events where Spell Trace enhancements have an increased success rate. These are the best times to upgrade equipment you plan to invest a lot of time into. Unless you are planning to perfect a piece of equipment, you do not need to wait for this event to start Spell Tracing

50% Off Spell Tracing:

During Sunny Sundays, there are typically events where the number of Spell Traces required to upgrade is halved. This is a good time to use Spell Traces on Innocence Scrolls or Clean Slates

Star Forcing:


Star Force Example

Star Force Enhancements cost Mesos and grants increased stats to an equipment upon success. On Interactive Worlds, before an equipment can be Star Force/enhance, all upgrade slots must be used. In Heroic Worlds, gear can be Star Forced/enhanced immediately since there are no upgrade slots

In early game, 12-stars on each item is suggested to keep at a comfortable pace. However, past 15 stars, equipment start to see a clear difference from equipment with fewer stars

During events, there are normally shops and rewards available to obtain Use Star Enchancement Scroll [Star Enhancement Scrolls] that sets an equipment's Star Force to a certain amount. For example, there are scrolls that upgrade an equipment immediately to 15 or 17 stars

30% Star Force Discount:

Occasionally on Sunny Sundays, Star Forcing is discounted by 30%. This is a good time to Star Force if you are trying to reach above 15-star. If you are just Star Forcing regularly to 12 stars, you do not need to wait for this to happen

5/10/15 Star Force 100%:

Occasionally on Sunny Sundays, Star Forcing to 5, 10, or 15 stars is a guaranteed success. This is a good time to reach 15-star but is not necessary to start Star Forcing your gear

1+1 Event:

Occasionally on Sunny Sundays, Star Forcing below 10 Stars grants 2 stars. This is useful for enhancing multiple items to 12-star, but is not necessary to start Star Forcing your gear

Shining Star Force Event:

Occasionally on Sunny Sundays, the 30% Discount and 5/10/15 Star event may overlap which provides the best opportunity to Star Force your gear especially to 17-star

Bonus Stats/Flames:


For now don't worry too much about Bonus Stats and Rebirth Flames. If you do obtain a special rebirth flame, feel free to use it on anything or on Interactive Worlds, you can sell them (if tradeable)

Some nice stats to reroll into is your Main Stat, %All Stat, %Boss Damage or Attack/Magic Attack


Some reasons that make certain items better than others (or best-in-slot) include:

  • Level Requirement of gear, higher the level, the better
    • Level also affects the scaling of Bonus Stats
  • Base Attack value & base stats
    • Higher attack results in higher attack scaling on flames/bonus stats
  • Amount of Star Force Enhancements (max. 25 stars)
    • This is tied to the level requirement of the gear - higher level, more stars
    • This is the most important factor
  • Potential lines that can be obtained
    • This is tied to the level requirement of the gear - higher level, better lines
    • Ex. Higher level potentials provide more %Stat than lower level potentials
  • Is a Boss Item or KMS Item
    • These items can obtain higher tiers of Bonus Stats than non-KMS items
  • Set bonus effect

Transfer Hammer:


Transfer Hammer UI

Transfer Hammer is a system that allows you to transfer Star Force, Potentials, Bonus Potentials, and Soul Weapon from one equipment to another (with restrictions). The following will not be transferred, Scrolled Stats and Bonus Stats. Additionally, you will lose one Star Force while transferring and any potentials above Epic will be dropped down to Epic Potential. You can only transfer equipment up to 10 levels apart of each other. For equipment below Lv. 119, you can transfer up to 20 levels apart

Some requirements for Transfer Hammering is that the piece of equipment must have at least 1 Star Force, cannot be Superior Gear (such as Tyrants) and must be the same equipment type (regardless of job group). Overalls can be counted towards both as a top or bottom and vice versa

In Interactive Worlds, any remaining upgrade slots will be filled by 100% Spell Traces for free. You can choose which stat the upgrades will be. I recommend that you already Upgrade/Spell Trace the Transferring Item first if you do not want the 100% Spell Trace stats

Transfer Hammer Button

The Transfer Hammering UI is accessible from the Inventory UI by pressing the blue hammer icon. For more info on Transfer Hammer, check out: https://strategywiki.org/wiki/MapleStory/Transfer_Hammer

Epic Potential Gear and so on:


In early game, all gear should be at least 9% Main Stat with Epic Potential. You will also want to working towards Unique Potential gear. Your main focus for this would be to try and get your Weapon, Secondary Weapon, and Emblem to unique first as their potentials can provide stats like %Attack/Magic Attack, %Ignore DEF and %Boss Damage unlike the rest of your gear. As a note, do not keep %Damage lines as they do not provide as much as a boost as the other potential lines do

As well, all equipment should have 3 lines of potential instead of 2. Otherwise, use Gold Potential Stamp [Gold Potential Stamp] to unlock a 3rd line

Do not be afraid to use expiring Use Hard Cube [Hard Cubes] as it's better to use them than waste it. As well, take that risk of rerolling your "okay" potentials for "great" potentials as they are easily regained

Some ways to obtain Epic Potential Scrolls are:

  • [Heroic Worlds] Yu Garden shop
  • [Interactive Worlds] Auction House
  • Event Shops
  • Elite Bosses
  • Pollo/Fritto Missions + Inferno Wolf
  • Legion System

Some ways to obtain Gold Potential Stamps are:

  • [Interactive Worlds] Auction House
  • Event Shops
  • Elite Bosses
  • Pollo/Fritto Missions + Inferno Wolf
  • Legion System

Some ways to obtain Hard Cubes are:

  • Crafting
  • Harvesting from Mysterious Veins / Herbs
  • Commerci Voyages
  • Bosses
  • Pollo/Frito Missions + Inferno Wolf

[ < 2k Main Stat] Earlygame Bosses:


The amount of Main Stat listed is just a safe recommendation, your class may be able to defeat a boss with lower stat since there many other ways to improve a character besides Main Stat like Boost Nodes, %Boss Damage, or %Ignore DEF

There are also better options to test boss readiness such as attempting Practice Mode on a boss or Battle Analysis with a training dummy

[ > 3k Main Stat] Earlygame Bosses:


[ > 5k Main Stat] Earlygame Bosses:


[ > 8k Main Stat] Earlygame Bosses:


[ > 12k Main Stat] Earlygame Bosses:


[ > 14k Main Stat] Midgame Bosses:


Recommended to have at least >%90 IED and >200% Boss Damage for bosses beyond this point

[ > 28k Main Stat] Midgame Bosses:


Tier I Endgame Bosses:


Bosses beyond this point are not meant to be soloable and are more party-oriented bosses. As well, beyond this point, bosses will be separated by tiers as there is no good recommended stat indicators for the reasons mentioned earlier.

Tier II Endgame Bosses:


Tier III Endgame Bosses:


Tier IV Endgame Bosses:



Daily / Weekly Quests:


Daily and Weekly Quests are primarily unlocked after Lv. 200. Characters pre-200 should focus on levelling up first before worring about these quests

Dailies

  • Lil Wonky Pet [Lv. Any] MAPLE Daily Gift: A free daily check-in gift available after defeating 300 enemies near your level
    • There are a total of 28 check-ins and check-ins reset monthly
    • Upon defeating 300 enemies, a notification will pop up, or you can open the MAPLE Daily Gift UI to claim gift
    • To open the MAPLE Daily Gift UI, click the green icon with a check mark on the bottom right menu bar and then click on "Daily Gift"
  • MapIcon MonsterPark [Lv. 105+] Monster Park: Completing Monster Park rewards EXP and Etc Monster Park Commemorative Coin [Monster Park Commemorative Coins] for exchanging items
    • The Etc Monster Park Commemorative Coin coins can be exchanged for potion buffs Use Extreme Red Potion Use Extreme Green Potion Use Extreme Blue Potion Use Extreme Gold Potion that can be stored in storage which are useful training and bossing
    • Completing Monster Park 77 times for each day of the week will reward a Eqp Seven Day Monster Parker [Medal] that provides +10% Ignore Enemy Defense
  • MapIcon Maple Tour [Lv. 105+] Maple Tour: Completing Maple Tour rewards Mesos and Etc Maple Tour Coin [Maple Tour Coins] for exchanging items
    • Mesos are accumulated and can be retrieved 7 days later for the full amount or retrieved earlier for half the amount
  • MapIcon Yu Garden [Lv. 140+] [Heroic World] The Far East (Yu Garden): Completing The Far East storyline unlocks Daily Quests
    • Main Reward: Use Epic Potential Scroll [Epic Potential Scrolls] in Heroic Worlds only
  • MapIcon Vanishing Journey [Lv. 200+] Arcane River - Vanishing Journey: Completing the Vanishing Journey storyline unlocks Daily Quests
    • Main Reward: Eqp Arcane Symbol Vanishing Journey [Arcane Symbols]
  • MapIcon Chu Chu Island [Lv. 210+] Arcane River - Chu Chu Island: Completing the Chu Chu Island storyline unlocks Daily Quests
    • Main Reward: Eqp Arcane Symbol Chu Chu Island [Arcane Symbols]
  • MapIcon Lachelein [Lv. 220+] Arcane River - Lachelein: Completing the Lachelein storyline unlocks Daily Quests
    • Main Rewards: Eqp Arcane Symbol Lachelein [Arcane Symbols]
  • MapIcon Arcana [Lv. 225+] Arcane River - Arcana: Completing the Arcana storyline unlocks Daily Quests
    • Main Rewards: Eqp Arcane Symbol Arcana [Arcane Symbols]
  • MapIcon Morass [Lv. 230+] Arcane River - Morass: Completing the Morass storyline unlocks Daily Quests
    • Main Rewards: Eqp Arcane Symbol Morass [Arcane Symbols]
  • MapIcon Esfera [Lv. 235+] Arcane River - Esfera: Completing the Esfera storyline unlocks Daily Quests
    • Main Rewards: Eqp Arcane Symbol Esfera [Arcane Symbols]
  • MapIcon Moonbridge [Lv. 245+] Tenebris - Moonbridge: Completing the Moonbridge storyline unlocks Daily Quests
    • More daily quests are available after completing the Labyrinth of Suffering and Limina storylines
    • Main Rewards: Etc Spark of Determination [Spark of Determination]

Weeklies

  • MapIcon Scrapyard [Lv. 190+] Scrapyard: No pre-quests
    • Weekly Quests reward Etc Diffusion-Line Energy Core (Grade A) [Diffusion-Line Energy Core (Grade A)] that are used to create Etc AbsoLab Coin [AbsoLab Coins] to buy Eqp AbsoLab Knight Shoes Eqp AbsoLab Knight Gloves Eqp AbsoLab Knight Cape Eqp AbsoLab Saber [(Shoe/Glove/Cape/Weapon) AbsoLab Gear]
    • Enemies in this area also drop Etc Diffusion-Line Energy Core (Grade A)
  • MapIcon Dark World Tree [Lv. 190+] Dark World Tree: No pre-quests
    • Weekly Quests reward Etc Faint Stigma Spirit Stone [Faint Stigma Spirit Stone] that are used to create Etc Stigma Coin [Stigma Coins] to buy for Eqp AbsoLab Knight Helm Eqp AbsoLab Knight Suit Eqp AbsoLab Knight Shoulder Eqp AbsoLab Saber [(Hat/Overall/Shoulder/Weapon) AbsoLab Gear]
    • Monsters in this area also drop Etc Faint Stigma Spirit Stone
  • MapIcon Vanishing Journey [Lv. 200+] Arcane River - Vanishing Journey: Completing the Vanishing Journey Daily twice rewards Nodestones
  • MapIcon Vanishing Journey [Lv. 200+] [Party Quest] Erda Spectrum: Unlocked after completing the Vanishing Journey storyline. Requires 1-3 party members to enter. There are 2 stages and the objective to help Nina conduct research
    • Main Reward: Eqp Arcane Symbol Vanishing Journey [Arcane Symbols]
  • MapIcon Chu Chu Island [Lv. 210+] [Party Quest] Hungry Muto: Unlocked after completing the Chu Chu Island storyline. Requires 1-4 party members to enter. The main objective is to gather ingredients from monsters to create dishes to feed Muto
    • Main Reward: Eqp Arcane Symbol Chu Chu Island [Arcane Symbols]
  • MapIcon Lachelein [Lv. 220+] Midnight Chaser: This activity can only be entered alone. The objective is to locate objects scattered around a series of maps
    • Main Rewards: Eqp Arcane Symbol Lachelein [Arcane Symbols]
  • MapIcon Arcana [Lv. 225+] Spirit Savior: This activity can only be entered alone. The objective is to save Rock Spirits that have been kidnapped while avoiding an evil spirit that chases you
    • Main Rewards: Eqp Arcane Symbol Arcana [Arcane Symbols]
  • MapIcon Morass [Lv. 230+] Ranheim Defense: This activity can only be entered alone. The objective is to defend a pillar on the middle of the map from invading enemies
    • Main Rewards: Eqp Arcane Symbol Morass [Arcane Symbols]
  • MapIcon Esfera [Lv. 235+] Esfera Guardian: This activity can only be entered alone. The objective is to destroy dimensional gates using a turret to aim and shoot
    • Main Rewards: Eqp Arcane Symbol Esfera [Arcane Symbols]

Optional:

Quests here have rewards that are not required for most players

Training Maps:


World Map

Below is a list of suggested training maps. To find out how to navigate to a specific map, open your World Map (W by default) and search for the desired map on the right-hand side. Clicking on an entry will direct you to the map and start blinking

Special thanks to Proof#8868 for the list of training maps. Click here for a Google Sheets version of the training maps

*Search function may not be 100% reliable

Theme Dungeons:


Quest Content:


Lightbulb Quests:


Below is a list of quests in the "Maple Mailbox" or the Lightbulb icon on the left-hand side. If you do not see a certain quest, it may be tied to your class' storyline. These can be skipped by most classes. But, Explorer classes, Hoyoung, and Adele gain unique rewards though from their class' storyline so, it should not be skipped. Quests with the label [Required] should also be completed

As well, the list does not contain all quests as new quests are frequently added

Recommended Quests:

  • (Lv. 33) Have you learned about pets? - Tutorial quest explaining pets that rewards a 3-day pet (cannot be revived)
  • (Lv. 35) The Professional - A quest to start Professions, the crafting system
  • (Lv. 70) [Link Skill] Teaching Link Skill - An explanation to Link Skills
    • Not required to unlock Link Skills
  • (Lv. 90) To Pantheon - Introduction quest to starting the Magnus boss pre-quest
  • (Lv. 100) [Ursus] Rumors of The Mighty - Introduction quest to the boss Ursus
  • (Lv. 100) [Mushroom Shrine Tales] Kino Konoko's Request - Introduction quest to the Mushroom Shrine Tales storyline
  • (Lv. 105) [Maple Tour] Lulu Spinel's Request - Introduction quest to Maple Tour
    • Not required to enter Maple Tour
  • (Lv. 105) [Monster Park] Monster Park Grand Re-opening - Introduction quest to Monster Park
    • Not required to enter Monster Park
  • (Lv. 115) [Papulatus] The Light of Chaos - Introduction quest to the Papulatus boss pre-quest
  • (Lv. 120) [Ranmaru] Call of Princess Sakuno: Stop Mori Ranmaru! - Short dialogue quest to unlock access to the boss Mori Ranmori
  • (Lv. 120) [Black Heaven] For Maple World - Introduction quest to the Black Heaven blockbuster
    • Black Heaven is not required to unlock access to Lotus or weekly quests
  • (Lv. 135) [Heroes] Feelings of Misfortune - Introduction quest to the Heroes of Maple blockbuster
    • Heroes of Maple is not required to unlock access to the boss Damien
  • (Lv. 140) [Hieizan Temple] Regards, Takeda Shingen - Introduction quest to the Princess No boss pre-quest
  • (Lv. 140) [Temple of Time] Path to the Past - Introduction quest to the Pink Bean boss pre-quest
  • (Lv. 140) [Silent Crusade] A Cry for Help - Introduction quest to the Arkarium boss pre-quest
  • (Lv. 160) [Masteria Epic] Lost Hero's Call - Introduction quest to the Masteria Through Time blockbuster
  • (Lv. 180) [Gollux] The Cracks of Corruption - Short dialogue quest to unlock access to the boss Gollux
  • (Lv. 190) [Haven] A New Home - Short dialogue quest to unlock access to Weekly Quests in the Scrapyard
  • (Lv. 190) [Dark World Tree] Those Who Remain - Short dialogue quest to unlock access to Weekly Quests in the Dark World Tree
  • (Lv. 210) [Ramuramu] Psych Exam - Introduction quest to the Guardian Angel Slime boss pre-quest
  • (Lv. 235) [Kao's Memory] The First Memory - Introduction quest to the storyline involving Kao between Lv. 235 to 255

Theme Dungeon Starting Quests:

Below is a list of Lightbulb Quests that are introduction quests to Theme Dungeons

  • (Lv. 30) [Riena Strait] Get it Strait
  • (Lv. 30) [Theme Dungeon] Ellinel Fairy Academy
  • (Lv. 30) [Gold Beach] A Golden Opportunity
  • (Lv. 30) [Elodin] Anne's Plea for Help
  • (Lv. 60) [Mushroom Castle] Mushking's Summons
  • (Lv. 75) [The Afterlands] A Cry for Help
  • (Lv. 90) [Stellar Detectives] The Erased Diary
  • (Lv. 95) [Ellin Forest] A Peculiar Book
  • (Lv. 100) [Grand Athenaeum] Visit the Grand Athenaeum
  • (Lv. 115) [Lion King's Castle] Desolate Castle
  • (Lv. 120) [Fantasy Theme World] Dylan's Story
  • (Lv. 125) [Korean Folk Town] A Letter from the Library
  • (Lv. 130) [Crimsonheart] To Grendel's Library
  • (Lv. 130) [Golden Temple] Noi More Tourists
  • (Lv. 135) [Partem Ruins] Dark Prophecy
  • (Lv. 140) Finding Tomo - Yu Garden
  • (Lv. 140) [Commerci Republic] Neinheart's Calls
  • (Lv. 140) The Dragon and the Tiger - Beast of Fury
  • (Lv. 145) [Kerning Tower] Kerning Tower Grand Opening
  • (Lv. 145) [Shaolin Temple] Elder Jung's Summons
  • (Lv. 150) [Stone Colossus] A Giant of a Rumor
  • (Lv. 160) [Showa Town] Welcome to Shawa Town!
  • (Lv. 170) [NLC] Welcome back to NLC!
  • (Lv. 170) [Kritias] Sudden Kingdom
  • (Lv. 175) [Detective Rave's Case Notes] Free Luxury Tour!
  • (Lv. 180) [Phantom Forest] The Corrupted Forest
  • (Lv. 185) [Fox Valley] Leaf Plane to Adventure

Optional Quests:

  • (Lv. 10) Do you know about Maple Guide? - Tutorial quest explaining Maple Guide
  • (Lv. 20) Do you know about Spell Enhancements? - Tutorial quest explaining Etc Spell Trace Spell Tracing
  • (Lv. 20) Do you know about Star Force Enhancements? - Tutorial quest explaining Star Forcing
  • (Interactive Worlds only) (Lv. 33) Mysterious Merchant Matilda - Tutorial quest explaining Matilda, an NPC that sells Use AP Reset Scroll [AP Reset Scrolls], and Use SP Reset Scroll [SP Reset Scrolls] for Mesos
  • (Lv. 33) Trainer's Command - A special quest for unlocking the ability to have 3 pets out at once. Requires you to obtain a Cash Pet Snack [Pet Snack] from the Cash Shop using NX or Use Reward Points Reward Points
  • (Lv. 50) [Boss Matchmaking] Fight Together! - Tutorial quest explaining the Boss Matchmaking system
  • (Lv. 50) [Zakum] Statue of Dread - Quest that explains Zakum and teleports you to El Nath - Chief's Residence
    • Not required to enter the boss Zakum
    • Talking to your corresponding Job NPC (Warrior, Mage, Thief, etc.) will teleport you to the entrance of Zakum
  • (Lv. 60) Have you learned about Potential? - Tutorial quest explaining equipment potentials
  • (Lv. 60) Have you learned about Bonus Stats? - Tutorial quest explaining equipment bonus stats
  • (Lv. 80) Use the Transfer Hammer! - Tutorial quest explaining Transfer Hammer
  • (Lv. 140) [System] Item Update - Provides an explanation to Transposing after reaching San Commerci
  • (Lv. 200) [Tower of Oz] Tower Under the Sea - A quest to get started with the Tower of Oz. Provides a quick explanation and tutorial for Tower of Oz

Can Be Skipped:

  • (Lv. 33) Do you know about the Beauty Salon? - Tutorial quest explaining the Beauty Salon, a place to save your hair and face styles
  • (Lv. 45) [Kerning City] Dark Swamp Region - Starts the Kerning City area quests for the medal
  • (Lv. 55) [Perion] Rocky Mountain Hunter - Starts the Perion area quests for the medal
  • (Lv. 65) [Sleepywood] Danger Seeker - Starts the Sleepywood area quests for the medal
  • (Lv. 70) [Cross World Party Quest] The Old Book
  • (Lv. 70) [Cross World Party Quest] Old Letter
  • (Lv. 70) [Cross World Party Quest] Notes of the Goddess
  • (Lv. 77) [El Nath] Snowfield Explorer - Starts the El Nath area quests for the medal
  • (Lv. 85) [Ariant] Learning the Culture of Ariant - Starts the Ariant area quests for the medal
  • (Lv. 110) [Chryse] Find Xerxes - Quest to get started with the Chryse Party Quest
  • (Lv. 110) [Ludibrium] Ludibrium Sheriff - Starts the Ludibrium area quests for the medal
  • (Lv. 115) [Lion King's Castle] The Adventure of Jenn the Locksmith - Quest to get started with the Lion King's Castle Party Quest
  • (Lv. 120) Fly in the Sky! - A quest where completing it teaches you the skill "Soaring" used in Dragon Rider PQ
  • (Lv. 120) [Hilla] The Mysterious Mystic - A quest explaining the boss Hilla although, it is not required to actually fight the boss
  • (Lv. 125) [Ghost Park] Korean Folk Town's New Park - A quest explaining Ghost Park
  • (Lv. 150) The Dragon Rider's Identity 1 - Pre-quest for Dragon Rider PQ
  • (Lv. 160) Rumors from the Castle - Storyline for Ninja Castle, not required to fight Gigatoad / False Daimyo
  • (Lv. 180) [Twilight Perion] The Second Future - Storyline, it is not required to access Twilight Perion
  • (Lv. 180) [Masteria] Glimmer Man's Call - Storyline
  • (Lv. 200) [The Asura Crisis] Back to Momijigaoka - A quest to start the Asura Crisis storyline