
Pre-Release Sia Class Overview, info is subject to change. All information is unconfirmed and based on MapleStory M skill info. Currently on hiatus and will return in July to update Class Overview
[Update - May 28] Sia is officially stated to be focusing on offense in GMS in contrast to MSM where it is a mix of offensive and supportive. As such, Sia's party buffs are expected to be changed. More info can be found on the official GMS preview
Sia
Class Properties
Class Group | Star Guardian |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | To be updated in July (+) |
Primary Weapon | ![]() |
Secondary Weapon | ![]() |
Skill Preview









Class Infographics
Link Skill

Increases %Final Damage and successful attacks periodically grant a %Final Damage buff
- [Note]: Unconfirmed, subject to change. Based on Maple M Link Skill
Final Damage: +2%. Increases Final Damage by 10% during buff
Duration: 10 sec
Cooldown: 60 sec
All Actives
Active Buffs: | ![]() ![]() ![]() |
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Toggles: | ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() ![]() |
iFrames: | ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | ![]() ![]() |
For more in-depth info, visit the Class Discord at http://discord.gg/9pUBfTsntS
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | ? | |
Attack Speed | ? | Stage 4 ![]() Stacking buff, upon activating Constellation Skill |
Weapon Mastery | ? | Base +25% |
INT | ? & +15%(415%) to assigned AP | ![]() +15% to assigned AP ![]() |
Magic Attack | +4% ? | ![]() +4% ![]() ![]() ![]() ![]() ![]() ![]() |
Crit Rate | ? | Base +5% ![]() ![]() ![]() ![]() ![]() |
Crit Damage | ? | ![]() ![]() ![]() ![]() |
Damage | ? | ![]() ![]() ![]() ![]() +20% |
Boss Damage | ? | ![]() ![]() |
Final Damage | ? | ![]() +2% & +10% from buff ![]() × ![]() × ![]() × ![]() ![]() ![]() +10% ![]() +8% while toggled |
Ignore DEF | ? |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Stellar Marking - Enhance and Reinforce Duration
Appear - Enhance, Persist and Cooldown Cutter
- Subject to change, will be updated in July
Recommended Skills for Boost Nodes Trios
Primary Trio



Secondary Trio



- Subject to change, will be updated in July
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes






Recommended Inner Ability
- To be updated in July