
Kanna
Class Properties
| Class Group | Sengoku |
|---|---|
| Job Group | Magician |
| Primary Stat | INT |
| Secondary Stat | LUK |
| Legion Bonus | Increases %Boss Damage (+1/2/3/5/6%) |
| Primary Weapon | Fan |
| Secondary Weapon | Talisman |
Link Skill
- Unaffected by %Buff Duration
Activate an attack skill 40 times to meet the conditions.
[Elementalism]: Damage: +20% Duration: 12 sec.
All Actives
| Active Buffs: | |
|---|---|
| Toggles: | |
| Summons & Placables: | |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): |
For more in-depth info, visit the Class Discord at https://discord.gg/zbH8e2xC7H
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
| Weapon Multiplier | 1.35x | |
| Attack Speed | 7 | Stage 4 +2 +1 |
| Weapon Mastery | 95% | Base +25% +70% |
| INT | +40 & +15% to assigned AP | +40 +15% to assigned AP |
| Magic Attack | +4% +30(80) | +4% +30 +50 |
| Crit Rate | +45%(60%) | Base +5% +40% +5% per summoned Shikigami (Max. +15%) |
| Crit Damage | +20%(35%) | +20% +15% |
| Damage | +30%(96%)(116% for Shikigami) | +30% +20% for Shikigami +10% +20% after using 40 attack skills +12% per summoned Shikigami (Max. +36%) |
| Boss Damage | (+30-40% for Shikigami) | +30% for Shikigami |
| Final Damage | (+35%)(75.5-82.25% for Shikigami) | +30% for Shikigami +25% +8% while toggled |
| Ignore DEF | (+30-40% for Shikigami) | +30% for Shikigami |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Pulverizing Strike - Reinforce and Guardbreak
Shade-Fletched Arrow - Reinforce and Boss Rush
Execute - Reinforce
Recommended Skills for Boost Nodes Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Passive Skills +1
- Boss Damage +10%
- Damage to monsters inflicted with Abnormal Status +8%
- Meso Obtained / Item Drop Rate +20%
- Meso Obtained / Item Drop Rate +15%
- Damage to Normal Monsters +8%
How to create a Kanna
Kanna is only available for creation in Japan, China, Global, SEA, and Taiwan versions of MapleStory
Shikigami

Kanna uses summons called Shikigami that attack enemies on their own. Kanna can use [Order] or [Spirit] skills to command the Shikigami to use an attack from their position. Pressing the Down Arrow Key and Skill Key together will instead cast the attack from your position
Each Shikigami have a set of attack skills and passive effects called Traits that either empower Kanna or other Shikigami
[Resonance]
When a Shikigami activates a skill, there is a chance to grant [Resonance] to another Shikigami that allows an [Order] skill to be used regardless if the Shikigami is summoned. This resonated [Order] skill will not trigger a cooldown
The following Shikigami grant [Resonance] for the following Shikigami:
Oni grants to
Tengu
Tengu grants to
Orochi
Orochi grants to
Oni
Kanna's gauge will display each Shikigami's remaining duration and displays a glowing icon when [Resonance] is available
Fan
Talisman