Cadena

Class Properties

Class GroupNova
Job GroupThief
Primary StatLUK
Secondary StatDEX + STR
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Chain
Secondary Weapon
Warp Forge
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Weapon Booster[200s]
Skill Nova Warrior[900s]
Summons & Placables:
Skill Summon Shuriken[7s](10s cd)
Skill Apocalypse Cannon[10s](25s cd)
Skill Chain Arts Maelstrom[8s]
Buffs with Cooldowns:
Skill Shadowdealer's Elixir[60s](120s cd)
Skill Veteran Shadowdealer[30s](180s cd)
Skill Last Resort[30s](75s cd)
Skill Grandis Goddess's Blessing[40s](240s cd)
Skill Might of the Nova[960s](1200s cd)
Binds:
Skill Chain Arts Beatdown[10s](120s cd)
Skill Chain Arts Grand Arsenal[10s](360s cd)
iFrames:
Skill Chain Arts: Reign of Chains[2s](45s cd)
Skill Might of the Nova[960s Buff](1200s cd blocks 1 death)
Skill Chain Arts Grand Arsenal(360s cd)
Damage Reduction (%Max HP):
Skill Muscle Memory III[~3 sec](Up to 25% HP | Barrier)

Special thanks to SgtPickles for their help in making this overview!

Base Stats (From Skills)

Crit Rate: [Base +5%] [Skill Wisdom of Shadows +10%] [Skill Weapons Expert +30%] [Skill Wisdom of Shadows II +10%] [Skill Cheap Shot II up to +20% to debuffed]
Crit Damage: [Skill Wisdom of Shadows +5%] [Skill Weapons Expert +16%] [Skill Wisdom of Shadows II +10%] [Skill Cheap Shot II up to +100% to debuffed]
Damage: [Skill Unfair Advantage up to +6% to lower level enemies & up to +6% to debuffed]
Final Damage: [Skill Muscle Memory up to +80%] [Skill Chain Arts Thrash +10% to skills after 1st attack]
Attack Speed (Weapon): Stage 8
Ignore DEF: [Skill Keen Eye +20%] [Skill Summon Daggers +30% from debuff]
Knockback Resistance: [Skill Determination +40%] [Skill Wisdom of Shadows II +60%]
Abnormal Status Resistance: [Skill Determination 30]

Example Skill Build Path

1st Job:Skill Shadowstep -> Skill Uncanny Luck -> Skill The Way of Shadows -> Skill Chain Arts Thrash -> Skill Summon Scimitar -> Skill Chain Arts Pursuit
2nd Job:Skill Physical Training -> Skill Weapon Mastery -> Skill Weapon Booster -> Skill Muscle Memory -> Skill Chain Arts Thrash II -> Skill Wisdom of Shadows -> Skill Summon Claw -> Skill Summon Shuriken
3rd Job:Skill Muscle Memory II -> Skill Chain Arts Thrash III -> Skill Determination -> Skill Cheap Shot -> Skill Keen Eye -> Skill Summon Decoy Bomb -> Skill Summon Daggers -> Skill Summon Shotgun
4th Job:Skill Muscle Memory III -> Skill Chain Arts Thrash IV -> Skill Weapons Expert -> Skill Cheap Shot II -> Skill Wisdom of Shadows II -> Skill Nova Warrior -> Skill Summon Spiked Bat -> Skill Summon Brick -> Skill Chain Arts Beatdown -> Skill Chain Arts Reign of Chains -> Skill Nova Temperance
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build

For Earlygame:

  • Skill Chain Arts Thrash - Reinforce Chain Arts: Thrash - Reinforce
  • Skill Chain-less Arts - Critical Chance Skill Chain-less Arts - Boss Rush Chain-less Arts - Critical Chance and Boss Rush
  • Skill Chain Arts Beatdown - Reinforce Skill Chain Arts Beatdown - Cooldown Cutter Chain Arts: Beatdown - Shockwave Reinforce and Cooldown Cutter

For Midgame/Endgame:

Chain Arts: Beatdown has limited use midgame/endgame especially in parties such as Lucid or Will. The skill is mainly used to gain max stacks of Muscle Memory

  • Skill Chain-less Arts - Reinforce Skill Chain-less Arts - Boss Rush Chain-less Arts - Reinforce and Boss Rush
  • Skill Chain Arts: Thrash - Reinforce Skill Chain Arts Thrash - Linked Attack Reinforce Chain Arts: Thrash - Reinforce and Linked Attack Reinforce
  • Skill Chain Arts: Beatdown - Cooldown Cutter Chain Arts: Beatdown - Cooldown Cutter
Recommended Skills for Boost Node Trios
Primary Trio
Skill Summon Brick Skill Summon Spiked Bat Skill Summon Daggers
Secondary Trio
Skill Summon Shotgun Skill Summon Scimitar Skill Chain Arts Reign of Chains
Tertiary Trio
Skill Chain Arts Beatdown Skill Veteran Shadowdealer *
  • Any combination of these skills are good but preferred from same category as you want to max primary first and so on
  • The last skill from the Tertiary Trio can be any skill as Cadena only has 8 skills to boost
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Chain Arts Reign of Chains Skill Summon Scimitar Skill Summon Daggers Skill Summon Shotgun Skill Summon Brick Skill Chain Arts Beatdown Skill Summon Spiked Bat Skill Veteran Shadowdealer
Recommended Inner Ability
  • Chance to Skip Cooldown +20%
  • Boss Damage +10%
  • Damage to Abnormal Status +8%

Muscle Memory & Dark Sight

Cadena's skills can summon several different weapons to defeat enemies. After 2nd Job, each time a unique weapon is summoned, you gains a stack of Skill Muscle Memory Muscle Memory buff. For each stack, you gain increased %Final Damage. Below is a list of skills that trigger Skill Muscle Memory Muscle Memory:

  • Skill Summon Scimitar Summon Scimitar (1st Job)
  • Skill Summon Claw Summon Claw (2nd Job)
  • Skill Summon Shuriken Summon Shuriken (2nd Job)
  • Skill Summon Shotgun Summon Shotgun (3rd Job)
  • Skill Summon Daggers Summon Daggers (3rd Job)
  • Skill Summon Decoy Bomb Summon Decoy Bombs (3rd Job)
  • Skill Summon Brick Summon Brick (4th Job)
  • Skill Summon Spiked Bat Summon Spiked Bat (4th Job)

  • Skill Chain Arts Reign of Chains Chain Arts: Reign of Chains (4th Job) refreshes Muscle Memory but does not add a stack
  • Skill Chain Arts Beatdown Chain Arts: Beatdown (4th Job) grants a full stack of Muscle Memory

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, using Skill Chain Arts: Pursuit Chain Arts: Pursuit will grant Skill Dark Sight Dark Sight state. As well, in 4th Job, activating the additional chain attack from Skill Muscle Memory III Muscle Memory III will also grant Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute