Mercedes

Class Properties

Class GroupHeroes
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Reduces skill cooldowns
(+2/3/4/5/6% [max. -5 sec])
Primary Weapon
Dual Bowguns
Secondary Weapon
Magic Arrow
Skill Preview
Class Infographics
6th Job (Main/Legion Champ)
6th Job (Mule)

Link Skill

Elven BlessingActive
Master Level:

When used, teleports to Elluel, Mercedes's hometown

  • [Passive]: Permanently increases %EXP Obtained

Returns you to Elluel

Cooldown: 1800 sec.

[Passive Effect: EXP Obtained: +20%]

All Actives

Active Buffs:
Ancient Warding (4th Job)[200s]
Elvish Blessing (Hyper Skill)[120s]
Summons & Placables:
Elemental Knights (3rd Job)[210s](120s cd)
Guided Arrow (5th Job)(Toggle)
Buffs with Cooldowns:
Heroic Memories (Hyper Skill)[60s](120s cd)
Spirit of Elluel (5th Job)[50s](120s cd)
Royal Knights (5th Job)[20s](120s cd)
Freud's Wisdom (5th Job)[30s per stack](240s cd, 25s cd between each stack)
Maple World Goddess's Blessing (5th Job)[60s](120s cd)
Vicious Shot (5th Job)[30s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Unfading Glory (6th Job)[10s](360s cd)
iFrames:
Water Shield (3rd Job)[2s](60s cd)
Royal Knights (5th Job)(180s cd)
Freud's Wisdom (5th Job)[30s](240s cd)
Unfading Glory (6th Job)(360s cd)
Damage Reduction (%Max HP):
Irkalla's Wrath (5th Job)[Up to 4s](-50% | 120s cd)

merc best class

For more in-depth info, visit the Class Discord at https://discord.gg/tJWfMrdFBJ

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 4
Elven Grace (Beginner Skill)
+1
Agile Bowguns (2nd Job)
+2
Ignis Roar (3rd Job)
+1 after linking skills
Weapon Mastery85%
Base +15%
Dual Bowguns Expert (4th Job)
+70%
DEX+50(105) & +15%(415%) to assigned APAgile Bowguns (2nd Job)
+20
Physical Training (2nd Job)
+30
Freud's Wisdom (5th Job)
+55
Maple Warrior (4th Job)
+15% to assigned AP
Maple World Goddess's Blessing (5th Job) (extra +400%)
Attack+34%(54%) +170(195)Hero's Echo (Beginner Skill)
+4%
Ancient Warding (4th Job)
+30%
Sylvidia's Flight (5th Job)
+20%
Ignis Roar - Passive (3rd Job)
+40
Dual Bowguns Expert (4th Job)
+30
Advanced Final Attack (4th Job)
+20
Elvish Blessing (Hyper Skill)
+80
Freud's Wisdom (5th Job)
+25
Crit Rate+60%
Base +5%
Sharp Aim (1st Job)
+40%
Spirit Surge (2nd Job)
+15%
Crit Damage+25%Dual Bowguns Expert (4th Job)
+10%
Defense Break (4th Job)
+15%
Vicious Shot (5th Job)
+50% of Crit Rate
Damage+75%(105%)Elven Blessing (Link Skill)
+5%
Potential Power (1st Job)
+20%
Spirit Surge (1st Job)
+20%
Unicorn Spike (3rd Job)
+30%
Heroic Memories (Hyper Skill)
+10%
Maple World Goddess's Blessing (5th Job)
+20%
Boss Damage+20%(45%)Defense Break (4th Job)
+20%
Freud's Wisdom (5th Job)
+25%
Final Damage+48.82%(78.59%)Ignis Roar - Passive (3rd Job)
+17% passive
× Defense Break (4th Job)
+20%
× Elvish Blessing - Passive (Hyper Skill)
+6%
× Ignis Roar (3rd Job)
+4% per linked skill
(Max. +20%)
Ignore DEF+47.5%Defense Break (4th Job)
+25%
× Spikes Royale (4th Job)
+30%

Example Skill Build Path

1st Job:Spirit Jump -> Potential Power -> Sharp Aim -> Swift Dual Shot
2nd Job:Physical Training -> Dual Bowguns Mastery -> Agile Bowguns -> Spirit Surge -> Final Attack: Dual Bowguns -> Parting Shot -> Rising Rush -> Piercing Storm
3rd Job:Aerial Barrage -> Elemental Knights -> Water Shield -> Ignis Roar -> Unicorn Spike -> Leap Tornado -> Stunning Strikes -> Gust Dive
4th Job:Staggering Strikes -> Defense Break -> Dual Bowguns Expert -> Advanced Final Attack -> Maple Warrior -> Ancient Warding -> Spikes Royale -> Rolling Moonsault -> Ishtar's Ring -> Lightning Edge -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Ishtar's Ring - Reinforce Ishtar's Ring - Guardbreak Ishtar's Ring - Boss Rush Ishtar's Ring - Reinforce, Guardbreak and Boss Rush
  • Spikes Royale - Armorbreak Spikes Royale - Armorbreak
[Pick 1]
  • Spikes Royale - Temper Link Spikes Royale - Temper Link
  • Spikes Royale - Reinforce Spikes Royale - Reinforce
  • Water Shield - True Immunity 1 Water Shield - True Immunity 1
  • Water Shield - Reinforce Water Shield - Reinforce if you are struggling while training between Lv. 160 - 200
Skills Boosted by Each Nodes
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
  • PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
  • SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
  • OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Ishtar's Ring (4th Job)
Node 2
Leap Tornado (3rd Job) Spikes Royale (4th Job) Wrath of Enlil (Hyper Skill)
Node 3
Stunning Strikes (3rd Job) Unicorn Spike (3rd Job) Gust Dive (3rd Job)
Node 4
Elemental Knights (3rd Job) Final Attack: Dual Bowguns (2nd Job)
Node 5
Lightning Edge (4th Job) Swift Dual Shot (1st Job) Piercing Storm (2nd Job)
Node 6
Rising Rush  (2nd Job) Parting Shot (2nd Job) Aerial Barrage (3rd Job) Rolling Moonsault (4th Job)
View Pre-V.269 Boost Nodes
Recommended Inner Ability
For Bossing
  • Boss Damage +20%
  • Crit Rate +20%
  • Damage to monsters inflicted with Abnormal Status +8%
For Training
  • Meso Obtained / Item Drop Rate +20%
  • Meso Obtained / Item Drop Rate +15%
  • Damage to Normal Monsters +8%

Ignis Roar

Several of Mercedes' attacks can be linked together to reduce the casting delay between skills. In 2nd Job, the attack Rising Rush (2nd Job) Rising Rush is used to combo with another skill for a follow up attack

Below is all the skills that combo with Rising Rush:

  • Parting Shot (2nd Job) Parting Shot (2nd Job)
  • Aerial Barrage (3rd Job) Aerial Barrage (3rd Job)
  • Rolling Moonsault (4th Job) Rolling Moonsault (4th Job) - Can be used without Rising Rush

In 3rd Job, the passive Ignis Roar (3rd Job) Ignis Roar, upon successfully linking an attack, you gain a stacking %Final Damage buff


Credits

Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc
5th Job Skills Animations: KyoWantsCute