
Paladin
Class Properties
| Class Group | Explorers |
|---|---|
| Job Group | Warrior |
| Primary Stat | STR |
| Secondary Stat | DEX |
| Legion Bonus | Grants flat STR (+10/20/40/80/100) |
| Primary Weapon | |
| Secondary Weapon |
Skill Preview
Class Infographics
Overview
6th Job
Link Skills
Link Skill
Master Level: 9
- Can be stacked up to 3 times, once for each unique Explorer Warrior to reach Master Level
Automatically activates when your health falls to 15% of your Max HP or below. Restores 44% of Max HP every 1 sec for 3 sec
Cooldown: 90 sec.
All Actives
| Active Buffs: | |
|---|---|
| Summons & Placables: | None |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): |
In honor of 5mayday/UltimateNPC and special thanks to Rorik and the Paladin Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/7qyGfmtRt2
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
| Weapon Multiplier | [1H] 1.24x [2H] 1.34x | |
| Attack Speed | [1H] 8 [2H] 7 | Stage 5 for 1H / Stage 4 for 2H +2 +1 |
| Weapon Mastery | 91-94% | Base +20% +71% (+3% if [1H] Sword is equipped) |
| STR | +50(80) & +16%(416%) to assigned AP | +20 +30 +30 +16% to assigned AP |
| Attack | +4% +120 | +4% +20 +20 +20 +60 |
| Crit Rate | +47% | Base +5% +42% |
| Crit Damage | +22-23% | +17% & (+6% if [1H] Sword is equipped) / (+5% if [2H] Sword or Blunt Weapon is equipped) |
| Damage | +31%(61%) | +6% +25% +10% +20% |
| Final Damage | +65.77%(207.50%) | +21% +37% +75% +6% |
| Ignore DEF | +31%(71.02%)(73.92% w/ Blunt Weapon) | +31% ( × +10% if Blunt Weapon equipped) +50% +16% |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Blast - Reinforce and Extra Strike
Heaven's Hammer - Reinforce, Cooldown Cutter, and Extra Strike
Skills Boosted by Each Nodes
Boost Node Legend Info
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
- PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
- SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
- OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Node 2
Node 3
Node 4
Node 5
Node 6
View Pre-V.269 Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Boss Damage +10%
- Damage to monsters inflicted with Abnormal Status +8%
Vessel of Light
In 2nd Job, you unlock the passive,
Vessel of Light, that provides a stacking buff each time a 'Holy Power' skill is used
Below are a list of all 'Holy Power' skills:
Divine Swing (2nd Job)
Divine Charge (3rd Job)
Divine Mark (4th Job)
Blast (4th Job)
Credits
Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc
5th Job Skills Animation: KyoWantsCute