
Marksman
Class Properties
| Class Group | Explorers |
|---|---|
| Job Group | Archer |
| Primary Stat | DEX |
| Secondary Stat | STR |
| Legion Bonus | Increases %Crit Rate (+1/2/3/4/5%) |
| Primary Weapon | |
| Secondary Weapon | |
| Ammo |
Skill Preview
Class Infographics
Overview
6th Job (Fragments Efficient)
6th Job (Energy Efficient)
Link Skill
Master Level: 9
- Can be stacked up to 3 times, once for each unique Explorer Archer to reach Master Level
Chance to add monsters to Monster Collection: +50%, Critical Rate: +15%
All Actives
| Active Buffs: | |
|---|---|
| Summons & Placables: | |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): | None |
Special thanks to Auroa, Daxisla, and the members of the Marksman Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/BYvnXkz9cv
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
| Weapon Multiplier | 1.35x | |
| Attack Speed | Stage 7 | Stage 4 +1 +2 |
| Weapon Mastery | 85% | Base +15% +70% |
| DEX | +130 & +15%(415%) to assigned AP | +20 +30 +80 +15% to assigned AP |
| Attack | +4% +70 | +4% +30 +40 |
| Crit Rate | +75%(95% excl. | Base +5% +10% +40% +20% +20% +100% upon activating |
| Crit Damage | +50%(60%) | +20% +15% +15% +10% +50% of Crit Rate |
| Damage | +27%(97%) | +6% +21% +20% +10% +20% with 10% chance +20% |
| Boss Damage | +0% | |
| Final Damage | +68.42%(75.15%) | +20% +8% +15% +13% +4% from buff |
| Ignore DEF | +58%(70.77%) | +25% +20% +30% +13% from buff +20% |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
[For Training]
Piercing Arrow - Reinforce, Spread, and Extra Strike
Snipe - Extra Strike and Reinforce
Sharp Eyes - Guardbreak and Critical Strike
Snipe - Extra Strike, Reinforce, and Boss Rush
Skills Boosted by Each Nodes
Boost Node Legend Info
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
- PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
- SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
- OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Node 2
Node 3
Node 4
Node 5
Node 6
View Pre-V.269 Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Crit Rate +20%
- Boss Damage +10%
Credits
Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Marksman Discord