Marksman

Class Properties

Class GroupExplorers
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Increases %Crit Rate
(+1/2/3/4/5%)
Primary Weapon
Crossbow
Secondary Weapon
Bow Thimble
Ammo
Arrows
Skill Preview
Class Infographics
Overview
6th Job (Fragments Efficient)
6th Job (Energy Efficient)

Link Skill

Adventurer's CuriosityPassive
Master Level: 9
  • Can be stacked up to 3 times, once for each unique Explorer Archer to reach Master Level

Chance to add monsters to Monster Collection: +50%, Critical Rate: +15%

All Actives

Active Buffs:
Sharp Eyes (4th Job)[300s]
Summons & Placables:
Frostprey (3rd Job)[220s]
Blink Bolt (3rd Job)[120s]
Arrow Illusion (4th Job)[30s]
Fury of the Wild (5th Job)[40s](105s cd)
Guided Arrow (5th Job)(Toggle)
Buffs with Cooldowns:
Bullseye Shot (Hyper Skill)[40s](120s cd)
Epic Adventure (Hyper Skill)[60s](120s cd)
Maple World Goddess's Blessing (5th Job)[60s](120s cd)
Vicious Shot (5th Job)[30s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Final Aim (6th Job)[10s](360s cd)
iFrames:
Pain Killer (3rd Job)[3s](75s cd)
Perfect Shot (5th Job)[Up to 2s while casting & 1s after casting](60s cd)
Final Aim (6th Job)[360s cd]
Damage Reduction (%Max HP):None

Special thanks to Auroa, Daxisla, and the members of the Marksman Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/BYvnXkz9cv

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.35x
Attack SpeedStage 7
Stage 4
Archery Mastery (1st Job)
+1
Agile Crossbows (2nd Job)
+2
Weapon Mastery85%
Base +15%
Crossbow Expert (4th Job)
+70%
DEX+130 & +15%(415%) to assigned APAgile Crossbows (2nd Job)
+20
Physical Training (2nd Job)
+30
Illusion Step (4th Job)
+80
Maple Warrior (4th Job)
+15% to assigned AP
Maple World Goddess's Blessing (5th Job) (extra +400%)
Attack+4% +70Hero's Echo (Beginner Skill)
+4%
Soul Arrow: Crossbow (2nd Job)
+30
Crossbow Expert (4th Job)
+40
Crit Rate+75%(95% excl. Evasion Boost (3rd Job))
Base +5%
Adventurer's Curiosity (Link Skill)
+10%
Critical Shot (1st Job)
+40%
Sharp Eyes (4th Job)
+20%
Bullseye Shot (Hyper Skill)
+20%
Evasion Boost (3rd Job)
+100% upon activating
Crit Damage+50%(60%)Reckless Hunt: Crossbow (3rd Job)
+20%
Sharp Eyes (4th Job)
+15%
Crossbow Expert (4th Job)
+15%
Bullseye Shot (Hyper Skill)
+10%
Vicious Shot (5th Job)
+50% of Crit Rate
Damage+27%(97%)Adventurer's Curiosity (Link Skill)
+6%
Marksmanship (3rd Job)
+21%
Bullseye Shot (Hyper Skill)
+20%
Epic Adventure (Hyper Skill)
+10%
Mortal Blow (3rd Job)
+20% with 10% chance
Maple World Goddess's Blessing (5th Job)
+20%
Boss Damage+0%
Final Damage+68.42%(75.15%)Crossbow Mastery (2nd Job)
+20%
× Greater Empowered Arrows (4th Job)
+8%
× Bolt Surplus (4th Job)
+15%
× Last Man Standing (4th Job)
+13%
× Greater Empowered Arrows (4th Job)
+4% from buff
Ignore DEF+58%(70.77%)Marksmanship (3rd Job)
+25%
× Greater Empowered Arrows (4th Job)
+20%
× Arrow Illusion (4th Job)
+30%
× Greater Empowered Arrows (4th Job)
+13% from buff
× Bullseye Shot (Hyper Skill)
+20%

Example Skill Build Path

1st Job:Double Jump -> Archery Mastery -> Critical Shot -> Arrow Blow
2nd Job:Crossbow Mastery -> Physical Training -> Agile Crossbows -> Soul Arrow -> Final Attack -> Piercing Arrow -> Covering Fire -> Swift Surge
3rd Job:Reckless Hunt: Crossbow -> Frostprey -> Evasion Boost -> Marksmanship -> Aggressive Resistance -> Blink Bolt -> Empowered Arrows -> Bolt Burst -> Mortal Blow -> Pain Killer
4th Job:Bolt Surplus -> Last Man Standing -> Crossbow Expert -> Piercing Arrow II -> Greater Empowered Arrows -> Maple Warrior -> Sharp Eyes -> Illusion Step -> Arrow Illusion -> Snipe -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
[For Training]
  • Piercing Arrow - Reinforce Piercing Arrow - Spread Piercing Arrow - Extra Strike Piercing Arrow - Reinforce, Spread, and Extra Strike
  • Snipe - Extra Strike Snipe - Reinforce Snipe - Extra Strike and Reinforce
[For Bossing]
  • Sharp Eyes - Guardbreak Sharp Eyes - Critical Chance Sharp Eyes - Guardbreak and Critical Strike
  • Snipe - Extra Strike Snipe - Reinforce Snipe - Boss Rush Snipe - Extra Strike, Reinforce, and Boss Rush
Skills Boosted by Each Nodes
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
  • PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
  • SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
  • OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Snipe (4th Job)
Node 2
Piercing Arrow (2nd Job)
Node 3
Bolt Burst (3rd Job) Frostprey (3rd Job)
Node 4
Final Attack: Crossbow (2nd Job) High Speed Shot (Hyper Skill)
Node 5
Covering Fire (2nd Job) Swift Surge (2nd Job)
Node 6
Arrow Blow (1st Job) Arrow Illusion (4th Job)
View Pre-V.269 Boost Nodes
Recommended Inner Ability
  • Attack Speed +1
  • Crit Rate +20%
  • Boss Damage +10%

Credits

Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Marksman Discord