
Arch Mage (Fire, Poison)
Class Properties
| Class Group | Explorers |
|---|---|
| Job Group | Magician |
| Primary Stat | INT |
| Secondary Stat | LUK |
| Legion Bonus | Increases %Max MP (+2/3/4/5/6%) |
| Primary Weapon | |
| Secondary Weapon |
Link Skill
Successful attacks have a chance to debuff against the enemy with the highest Max HP
- [Debuff]: Increases %Damage and %Ignore DEF against this enemy (stacks up to 3 times)
- Can be stacked up to 3 times, once for each unique Explorer Magician to reach Master Level
When attacking, has a 31% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +5%, Enemy DEF Ignored per Stack: +5%
Effect Duration: 10 sec, Stacks up to 3 times
All Actives
| Active Buffs: | |
|---|---|
| Toggles: | |
| Summons & Placables: | |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): | None |
Special thanks to bel and the members of the Explorer Mage Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/PX2v4BV3Qp
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
| Weapon Multiplier | 1.2x | |
| Attack Speed | Stage 7 | Stage 4 +1 +2 |
| Weapon Mastery | 95% | Base +25% +70% |
| INT | +60(90) & +15%(415%) to assigned AP | +20 +40 +30 +15% to assigned AP |
| Magic Attack | +4% +70 | +4% +30 +10 +30 |
| Crit Rate | +40%(45%) | Base +5% +5% +30% +5% if Wand is equipped |
| Crit Damage | +13% | +13% |
| Damage | +90%(129%) | +50% +8% per successful attack (Max. +40%) +3% per stack (Max. +9%) +10% +20% |
| Boss Damage | +0% | |
| Final Damage | +75%(451.01%) | +40% +5% per active DoT (Max. +25%) up to +115% +13% to enemies with: DoT, stun, freeze, darkness, paralysis +8% while toggled |
| Ignore DEF | +20%(27.2%) | +20% +3% per stack (Max. +9%) |
| Ignore Elemental Resistance | +10% | +10% |
| Buff Duration | +50% | +50% |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Flame Sweep - Reinforce and Extra Strike
Mist Eruption - Reinforce, Guardbreaker, and Cooldown Cutter
Recommended Skills for Boost Nodes Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Buff Duration +38%
- Boss Damage +10% / Damage to Abnormal Status +8%
DoT Debuffs
Stacking DoT debuffs will increase the %Final Damage of
Mist Eruption against an enemy. Below is a list of skills that apply DoT effects:
Poison Breath (2nd Job)
Poison Mist (3rd Job)
Creeping Toxin (3rd Job)
Teleport Mastery (3rd Job)
Flame Sweep (4th Job)
Flame Haze (4th Job)
Ifrit (4th Job)
Inferno Aura (Hyper Skill)
Megiddo Flame (Hyper Skill)
DoT Punisher (5th Job)
Poison Nova (5th Job)