Wind Archer

Class Properties

Class GroupCygnus Knights
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Grants flat DEX
(+10/20/40/80/100)
Primary Weapon
Bow
Secondary Weapon
Jewel
Ammo
Arrows
Skill Preview
Class Infographics
6th Job

Link Skill

Cygnus BlessingPassive
Master Level: 15
  • Can be stacked up to 5 times, once for each unique Cygnus Knight (excluding Mihile) to reach Master Level

Attack Power and Magic ATT: +35, Status Resistance: +22, Elemental Resistance: +22%

All Actives

Active Buffs:
Storm Bringer (4th Job)[200s]
Sharp Eyes (4th Job)[300s]
Toggles:Trifling Wind I (2nd Job)
Summons & Placables:
Emerald Flower (3rd Job)[60s]
Howling Gale (5th Job)[10s](20-60s cd)
Vortex Sphere (5th Job)(30s cd)
Phalanx Charge (5th Job)[15s / 140 Attacks](60s cd)
Guided Arrow (5th Job)(Toggle)
Anemoi (6th Job)[20s](60s cd)
Buffs with Cooldowns:
Storm Whim (Hyper Skill)[30s](120s cd)
Glory of the Guardians (Hyper Skill)[60s](120s cd)
Gale Barrier (5th Job)[30s](60s cd)
Empress Cygnus's Blessing (5th Job)[45s](120s cd)
Vicious Shot (5th Job)[30s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Mistral Spring (6th Job)[10s](360s cd)
iFrames:
Monsoon (Hyper Skill)[3s](120s cd)
Mistral Spring (6th Job)(360s cd)
Damage Reduction (%Max HP):
Gale Barrier (5th Job)[45s](Special Barrier | 90s cd)
Transcendent Cygnus's Blessing (5th Job)[45s](-5% | 120s cd)

For more in-depth info, visit the Class Discord at https://discord.gg/4pbZMeThgP

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 4
Agile Bows (2nd Job)
+2
Albatross Max (4th Job)
+2
Weapon Mastery85%
Base +15%
Bow Expert (4th Job)
+70%
DEX+15% +50 +1 per 2 levels & +15% to assigned APTouch of the Wind (4th Job)
+15%
Agile Bows (2nd Job)
+20
Physical Training (2nd Job)
+30
Elemental Harmony (Beginner Skill)
+1 per 2 levels
Call of Cygnus (4th Job)
+15% to assigned AP
Attack+24% +170Hero's Echo (Beginner Skill)
+4%
Elemental Expert (Beginner Skill)
+10%
Touch of the Wind (4th Job)
+10%
Cygnus Blessing (Link Skill)
+55
Whispers of the Wind (1st Job)
+20
Sylvan Aid (2nd Job)
+20
Second Wind (3rd Job)
+15
Bow Expert (4th Job)
+30
Albatross Max (4th Job)
+30
Crit Rate+60%
Base +5%
Sylvan Aid (2nd Job)
+10%
Albatross Max (4th Job)
+25%
Sharp Eyes (4th Job)
+20%
Crit Damage+36%Sharp Eyes (4th Job)
+15%
Bow Expert (4th Job)
+21%
Vicious Shot (5th Job)
+50% of Crit Rate
Damage+50%(132%)Storm Elemental (1st Job)
+10%
Pinpoint Pierce (3rd Job)
+15%
Albatross Max (4th Job)
+25%
Glory of the Guardians (Hyper Skill)
+10%
Transcendent Cygnus's Blessing (5th Job)
+72%
Boss Damage+40%Bow Expert (4th Job)
+40%
Final Damage+66.32%Bow Mastery (2nd Job)
+10%
× Eagle Eye (3rd Job)
+12%
× Bow Expert (4th Job)
+35%
Ignore DEF+34.98%Pinpoint Pierce (3rd Job)
+15%
× Albatross Max (4th Job)
+15%
× Emerald Dust (4th Job)
+10%

Example Skill Build Path

1st Job:Storm Elemental -> Wind Walk -> Whispers of the Wind -> Breeze Arrow
2nd Job:Physical Training -> Bow Mastery -> Sylvan Aid -> Bow Booster -> Trifling Wind I -> Spiraling Vortex -> Gust Shot
3rd Job:Emerald Flower -> Second Wind -> Eagle Eye -> Featherweight -> Trifling Wind II -> Sentient Arrow -> Pinpoint Pierce
4th Job:Emerald Dust -> Bow Expert -> Albatross Max -> Touch of the Wind -> Fairy Spiral -> Call of Cygnus -> Sharp Eyes -> Trifling Wind III -> Storm Bringer -> Song of Heaven
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
[For Bossing]
  • Trifling Wind - Reinforce Trifling Wind - Enhance Trifling Wind - Double Chance Trifling Wind - Reinforce, Enhance and Double Chance
  • Song of Heaven - Reinforce Song of Heaven - Boss Rush Song of Heaven - Reinforce and Boss Rush
[For Training]
  • Trifling Wind - Reinforce Trifling Wind - Enhance Trifling Wind - Double Chance Trifling Wind - Reinforce, Enhance and Double Chance
  • Fairy Spiral - Spread Fairy Spiral - Extra Strike Fairy Spiral - Extra Strike and Spread
Skills Boosted by Each Nodes
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
  • PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
  • SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
  • OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Song of Heaven (4th Job)
Node 2
Trifling Wind (2nd Job)
Node 3
Fairy Spiral (4th Job) Storm Bringer (4th Job) Monsoon (Hyper Skill)
Node 4
Storm Whim (Hyper Skill)
Node 5
Pinpoint Pierce (3rd Job) Sentient Arrow (3rd Job)
Node 6
Gust Shot (2nd Job) Spiraling Vortex (2nd Job) Breeze Arrow (1st Job)
View Pre-V.269 Boost Nodes
Recommended Inner Ability
For Bossing
  • Boss Damage +20%
  • Crit Rate +20%
  • Damage to monsters inflicted with Abnormal Status +8%
For Training
  • Meso Obtained / Item Drop Rate +20%
  • Meso Obtained / Item Drop Rate +15%
  • Damage to Normal Monsters +8%

Credits

Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc